We use several distinct coordinate systems in dynamics and multivariable calculus.
A note on unit vectors: “it’s easy to think [they’re] fixed in space, this is true only for the Cartesian system”.1 When thinking about the other systems (, ), the unit vectors vary depending on the point in space.
Our systems
- Rectangular coordinates
- Normal-tangential coordinates
- Polar coordinates
- Cylindrical coordinates
- Spherical coordinates
Converting between systems
To covert rectangular, polar, and coordinates for displacement, velocity, and acceleration, we determine the angle the polar and unit vectors make with the plane. This is computationally intensive.
The best approach is to use transformation matrices. For any orthonormal coordinate system in any dimension, where is the corresponding unit vector, the general transformation matrix is:
We use matrix multiplication to convert. For example, to convert from polar to rectangular coordinates:
Note that the inverse is true. Since we discuss an orthogonal matrix, the following holds:
Footnotes
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Prof Sarris, ECE221. ↩