Sockets are a type of inter-process communication that allows processes in different physical machines to communicate with each other, typically over a network.
There are four main steps to use sockets as a server:
socket
: creates the socket.bind
: attaches the socket to some location (i.e., a file, IP with port, etc).listen
: indicate that we’re accepting connections, and also set the queue limit (before connections start dropping).accept
: return the next incoming connection for us to handle.
As a client, we only need two steps:
socket
: creates the socket.connect
: connects to some location, and the socket can now send/receive data.
Basics
Stream sockets use a protocol called TCP, where all data sent by a client appears in the same order on the server. It forms a persistent connection between the client and server. It’s reliable, but may be slow.
Datagram sockets use UDP. It sends messages between the client and server without a persistent connection. It’s fast but messages may be reordered or dropped altogether.
In UNIX systems
We have a few relevant syscalls:
int socket(int domain, int type, int protocol)
domain
: general protocol, further specified with theprotocol
input (which is mostly unused).type
: either stream or datagram sockets,SOCK_STREAM
.
int bind(int socket, const struct sockaddr *address, socklen_t address_len)
socket
: file descriptor returned from the socket syscall.address
: asockaddr
structure1struct sockaddr_un
: for local communication, i.e., just a path.struct sockaddr_in
: for IPv4.struct sockaddr_in6
: for IPv6
int listen(int socket, int backlog)
int accept(int socket, struct sockaddr *restrict address, socklen_t *restrict address_len)
: a blocking syscall until a new connection.address
andaddress_len
: locations to write the connecting address. Acts as an optional return value. We can set toNULL
to ignore.- Returns: a new file descriptor, which we can
read
orwrite
to.
int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen)
sockfd
: file descriptor returned by the socket syscall. Client needs to be using the same protocol and type as the server.
Footnotes
-
”Computers have less manners than people” - Prof Eyolfson ↩